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Tiny Epic Galaxies

3/16/2022

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Board Game Spotlight where we take a brief look at games that have come across our table and share them with you. Today we're taking a look at Tiny Epic Galaxies from Gamelyn Games

Tiny Epic Galaxies

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Players: 1-5 players | Play Time: 30-45 min | Age: 14+
Designer: Scott Almes
Publisher Gamelyn Games

In Tiny Epic Galaxies players will be competing to earn victory points through colonizing planets and improving your empires abilities. The first player to reach 21 victory points wins. 
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This is one of my favorite of the Tiny Epic Games. This was also my first introduction into the Tiny Epic Universe. It was described as a big game in a little box, and that is definitely a solid description. Gameplay is pretty smooth and easy to teach, and learn. The following mechanic is a great way to keep other players invested during other people's turns. The base game has a solo option where it’s you against rogue factions. Each faction has their own abilities and strategies. 
The game does have 1 major expansion, Beyond The Black. This ads more ship varieties, more ways to gain points, as well as a point tracker mat to help keep track of score. It also has two play mats that are available which give the game a lot of room and a lot of pop on the table. 


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Game Developer Links - 
website https://www.gamelyngames.com/
Like us on Facebook http://www.facebook.com/GamelynGames
Follow us on Twitter https://twitter.com/Gamelyn_Games
Board Game Geek - https://boardgamegeek.com/boardgame/163967/tiny-epic-galaxies

Overland Gamer The Podcast Episode

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Author: Joe DeMarco

Joe DeMarco a single father, freelance writer, game designer, quality assurance software tester, and business analyst. I am a big-time gamer, and really enjoy checking out all kinds of games available. Putting my curiosity to the app store I find random games to check out. If you have a game you'd like me to review, contact me and let us see how we can work together.

Follow Joe on Twitter @shad0fx 

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Tabletop RPG Journal - Starfinder: Beginner Box

11/15/2021

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Tabletop RPG Journal

This past weekend we had the opportunity to take a run through a little bit of Starfinder: Beginner Box. I will share a bit of my experience as a fairly new game master to the system, and what my players went through. 
Image: Starfinder Beginner Box
Starfinder: Beginner Box from Paizo

Starfinder Beginner Box from Paizo Inc. 

I'm fairly new to the universe of Starfinder. I haven't played much of it. I have some of the books and the beginner box at home. I have browsed the rules, the first adventure in the beginner box, and have played one or two Starfinder Society games. 

A group of friends came down to play some board games at our friendly local game store of Gauntlet Games. We played a few board games, but the itch started and the group wanted to role play. I didn't have any of my stuff and didn't want to run home to get something. 

Note to self... Put a starter box together for your vehicle for emergency situations. 

None of the other people had anything to run. So I grabbed the Starfinder Beginner Box. I knew the game rules a little bit. It had pregenerated characters in it which made that aspect fairly easy. 

Opening the box I was met with a nice pamphlet showing off the core book, and a couple of the extra books a person might use. On the back was a nice advertisement for Starfinder Society. I laughed at this because at another table across the room, Starfinder Society as being played. 

The other contents in the box included a heroes handbook, a gamemaster guide, a set of dice, cardboard pawns  showing heroes and enemies that players might encounter in the beginner box. There were 6 blank character sheets for custom player characters, and 6 pregenerated characters. Also included was a double sided map and player aids. 

The players at my table chose Navasi the Envoy, Iseph the Operative, Raia the Technomancer, and Obozaya the Soldier. 
The game master guide lays out a really nice beginner adventure. 

The player characters had been recruited by the star league to defend the frontier... no wait. That's The Last Starfighter. Different thing all together. Though... that makes a decent base for an adventure. May have to revisit that later. 

Things and people have gone missing from one of the lower parts of Absalom Station. A call for heroes had been put out by the station commander. A reward of 1000 credits to those who find out what is causing the disappearances. 
With the map on the table in front of us, the players put their character pawns on the starting room. 

Pathfinder has two main modes with it, Exploration and Combat. During exploration mode players are moving and interacting kind of free form around the rooms. Combat mode is when players take an initiative number and take turns fighting enemies. 

The players arrived at the first room. There were two closed doors exiting from the room. 

Upon opening one of the doors the players were met with a couple of space goblins. A little bit of a fight to warm the dice up a bit broke out. One goblin was left dead by a nicely placed critical and the other was disarmed and set loose. 

As the players continued to explore the station they came across a sleeping pirate. After disarming him and subduing him with a hefty blow to the head. The players looted the room. During the looting the pirate woke up and tried to pretend to sleep. After he woke up and a bit of interaction by the players. He gave up his name and a little bit about what was going on in this area of the station. 

After a slight warning the players decided to head back and explore a different hallway from the starting area. They came across what looked like a bar with a holographic advertisement for magical elixirs. No one was brave enough to try any of the elixirs. 

The next room was a hydroponic garden. They came across the unarmed goblin who was patching himself up. Upon seeing the players he ran off down one of the coradors. A large six legged cat like creature with one central eye attacked the players. The players dice were trying to kill them as they could not manage to roll very high. The six legged cat was able to down one of them. 

The players were struggling a bit and I didn't have a GM's screen to hide rolls so I could modify rolls as needed. I'm a GM that likes to tell a story rather than just simply hack and slash, let players die all willy nilly. Even if it is a beginning adventure with pregenerated characters. 

So I decided to have the pirate from before come up to help. Though by time he showed up the players dice decided to play nice with them and start rolling higher. 

After this fight it was getting late. The players decided that their characters would rest up in the pirates makeshift quarters. We called it a night from there. Some of our players had a considerable drive home before the night was done. 

This was a fun trek into GMing a fairly new game system. My players did seem to enjoy what they played. 

The story continues on into something like 6 more rooms. It varys from exploration, to negotiation, to combat encounters with a fun little final enemy. 

The beginning adventure is one that shows off different elements of the game to new players and did a really good job at teaching a new GM how the game system works. 

My players seemed to really enjoy the futuristic setting. They asked if we could try different settings again sometime. Why yes... yes we can. I have Fallout, Star Trek Adventures, Doctor Who, Cthulhu Dark, Call of Cthulhu, 6s, Elfwood, and more. I can be a lot more prepared with those game systems as needed. 
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It was definitely a fun time to play Starfinder and GM again. 

Author

Joe DeMarco

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What did you play - Weekend of 11/12 - 11/14 2021

11/14/2021

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What did you play is a fun look at the games we have encountered over the weekend. 

Saturday 11/13

Image: Gloom In Space from Atlas Games
Gloom In Space from Atlas Games

Gloom In Space
Plays 2 - 5 players | 60 minute playtime

​Our first game was Saturday. We got to play is Gloom in Space.

In Gloom In Space the goal of the game is to have all of your deceased crewmembers with the most misery. The game starts by players can choose or are randomly dealt their misfit sci-fi inspired crew. Each crew member has their own fun title, and unique story text to bring a creative element to the game. Players set out the crew in front of them and then are dealt gloom playing cards. Each of these cards is transparent. Most are enhancement cards that improve or diminish the misery of the crew they are played upon. Some of these cards have symbols on them that trigger with different abilities. Abilities are in the text box below that have triggering elements. Some are play immediately, some are persistent, Others trigger at specific times in the game. 

When a transparent card is placed on top it may cover up symbols, positive or negative misery tokens, or may kill off the character completely. A death card has a skull in a space helmet displayed on the card. These cards can only be played on characters with a negative total misery of the misery showing. The game also features event cards that have a planet exploding displayed on it that are typically play and discard encounters on them. 
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Once a player has 4 dead crew it triggers end game. Total the misery of all the dead characters of each player. The person with the most misery, that is the most negative score on their dead characters is the winner. 

The game plays 2-5 players, and about 60 minutes. 

The game can be played by just playing the cards down and saying what the title of the card is. If you have creative folks in your group it is fun to tell a story of what is happening to the crew as you play the cards. "The doctor found himself sucked through a wormhole." 
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This is definitely a fun game to pick up. It is a stand alone game in the Gloom franchise. Other Gloom games are available from Atlas Games. Each of these offer different themes and play very similar to each other. Cthulhu Gloom is one of my favorites and features the Elder Gods of the Cthulhu Mythos. There is Gloom of Thrones, Munchkin Gloom, and Fairy Tale Gloom. Of course there is the game that started it all, Gloom, with several expansions available to bring more fun to your games. 
Image: Munchkin: Critical Role from OP Games
Munchkin: Critical Role from OP Games.

Munchkin: Critical Role
​Plays 3-6 players | Plays about 60 minutes. 

The next game we played was Munchkin: Critical Role. 

Munchkin is a classic game where players are racing to get to level 10. Players start the game with a hand full of cards. They play items, allies, and equipment to their character. On a players turn they will go exploring. In most munchkin games this is "Kicking down the door!" If the player encounters a monster they have to fight it. This may require them to ask for help or run away which may trigger bad stuff to happen. A defeated monster gains the active player a level, and treasure drawn from a treasure deck. If the card drawn is a curse the player does what the curse says. If it is any other card the active player puts this in their hand of cards, or equips it to their player. A player may sell 1000 gold of items to go up levels, or defeat monsters to also go up levels. A player can only defeat a monster to get to level 10. The first person to level 10 wins. 

The Critical Role version brings the Mighty Nein to the table. It uses charcters like Fjord, Yasha, Clay, Caleb, Beauregard, jester, and Nott as playable characters. 
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Muchkin: Critical Role plays 3-6 players, and about 60 minutes. 
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While this is a stand alone game, it can be combined with other munchkin sets for very strange combinations. 
Image: Starfinder: Beginner Box from Paizo
Starfinder Beginner Box from Paizo

Starfinder
Plays with 1 Game Master and 6 Pregenerated characters
Playtime can vary depending on experience with the system, role playing experience, and GM experience. 

​The group we had playing with us got itchy to role play. So I snagged a copy of the Starfinder Beginner Box. it has pregenerated characters, dice, a map, and a short adventure. The players were familiar with Pathfinder and Dungeons and Dragons so this was easy to pick up. I actually had a copy of the beginner box at home already. I had read through the rules and adventure a while back so it wasn't that difficult for me to pick up and run. That game ran us a few hours before we decided to call it a night. 

Sunday 11/14

Image: Tiny Epic Pirates from Gamelyn Games
Tiny Epic Pirates from Gamelyn Games

Tiny Epic Pirates
Plays 1-4 Players | Playtime 45-60 minutes

Tiny Epic Pirates is from Gamelyn Games, the fine folks who brings us a wide range of Tiny Epic games. Small boxes, with big gameplay. In Tiny Epic Pirates players race to gather gold and bury 3 treasure chests. During setup a map is generated with ocean tiles in the center of the table. Players select a ship color and starting pirate. Following placing rules players put their pieces, two merchant ships, and the imperial navy ship on the board.

During a players turn players will choose a captains action. Once selected they will choose to move their ship based on the number of movement they have available. Then they will complete the captains actions. During the course of the game players will gather trade items, sell trade items for gold. Players can recruit new crew members to their ship, and attack trade vessels. Attacking trade ships, and other players ships may cause a player to improve the quality of their ship. Allowing access to faster movement, more guns, and one time use items. The imperial navy will wreak havoc on the players should they encounter them. 

Once a player is on the right area of the map, has gained enough gold and has a dig treasure action available a player may bury treasure. Losing the required gold, and placing the treasure chest on the location. Once a player has done this 3 times, all the other players get one more turn to play. 
The game plays about 45-60 minutes, though while we were learning the game it did take us several hours for a 2 players.

t has a solo mode, and plays up to 4 players. 

FLGS Shout Out

​This weekend we got to play a few games at our friendly local game store Gauntlet Games. 
Gauntlet Games is located in Lincoln Nebraska and is a very fun store to visit. They have quite the selection of miniatures, board games, and paints for your gaming needs. They also have a nice sized gaming space, with a library of games for demo. Fridays, Saturdays, and Sundays are usually pretty good days to find new people to play with. Sundays are typically board game days. Saturday evenings has Pathfinder and Starfinder society play. Over the week many different games can be seen played on the gaming tables. 

What did you play this weekend? 

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Author: Joe DeMarco (Shad0fx)
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Welcome... 2021...

3/11/2021

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So we are a few months behind welcoming the new year. 

So here we are. We hope that 2021 has been amazing for each of our fans and followers. 

Your host, Joe, has been hard at work with taking care of my wonderful son, working hard at my day job, taking classes on digital marketing. I'm also going through several Udemy courses to help improve my tech and writing skills. 

So far in 2021 I've participated in Global Game Jam 2021. I participated in a write a flash fiction every day in February, which was a challenge to not write RPG related stuff. I've been writing a LOT. Most of it is RPG related content that I hope to publish this year. I'll talk about my 2021 goals in an upcoming post. 

For Global Game Jam I made a simple snake game, and ran into some time issues where I couldn't add much more. But I was able to complete a game using my Javascript and HTML skills I have been learning with Udemy, Zenva, and Youtube tutorials.It was fun to stretch my wings beyond tabletop development.

My day job is in Quality Assurance and I'm hoping to grow those technical skills to further that direction. While I'd LOVE to get into more writing and game development stuff it takes time to grow that. While that time passes I have a son to take care of and bills to pay. I was able to take a lot of the knowledge I had learned and build a working game in a web browser. I only used a text editor for the game so that was a challenge too not having an engine like unity to back me up.  
You can play the game over on my itch.io page.  It's a basic game, and I had a lot of other ideas with it. But time restraints are there to teach us to focus and stretch our skills. 

I haven't been playing too many board games this year. To be honest I've been dealing with some personal issues since about November. Not sure if it's the cooped up pandemic issues, or something more. I've not been going out too often to our local FLGS, and playing games at my current apartment doesn't happen too often now days. 
 
So what's in store for 2021 for Overland Gamer. I'm working on a few plans to grow Overland Gamer. As travel restrictions are released, I plan on doing more travel journal posts. Not sure how that translates to podcast format yet. It may be mixed in with the podcast we have, or launch a second podcast. Still trying to figure that aspect out. We're looking into affiliate marketing to help fund some of the adventures we are planning on going on. 

We have more board game podcast episodes coming up. We are planning some live play games again, like we did for Fallout last year. I'm trying to figure out the whole RPG live play and writer episodes. Elfwood and Sixcess Adventures will be a fun thing to demo. Once Fallout 2D20 from Modipheus drops this year we'll definitely be having some fun there. I've got the books for Star Trek 2D20 which would be fun to do. 

Lots of good things are coming for 2021. 

You can connect with us more at our Facebook Group and Instagram. 



Be sure to catch up on our podcast. 

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Breaker

Thanks for sticking with us. 
As always
Be kind to one another!
Always know where your towel is!
​Each and every day find an adventure!
and... 
Play more games! 

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Ars Alchimia from Tasty Minstrel Games

11/5/2020

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Board Game Spotlight where we take a brief look at games that have come across our table. 

Ars Alchimia

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Players: 2-4 players | Play Time: 100 min | Age: 10+
Designer: Kuro

Publisher Tasty Minstrel Games

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To be the most efficient at transmuting items through the course of the game. That is the basis for Ars Alchimia. The game lasts 4 rounds each round representing a year. Players take turns placing workers to gather resources, take up orders, employ an assistant or transmute items at the forges. This is a fun worker placement game with an anime artwork style that is bright and fun. 
This one does take a bit to get used to as do most worker placement games. The more workers that are on a spot the less efficient that spot becomes. So the challenge is planning your turn to get to those spots first. 

Game or Developer Games - http://playtmg.com/ars-alchimia/
Board Game Geek - https://boardgamegeek.com/boardgame/160432/ars-alchimia

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Set A Watch From Rock Manor Games

9/25/2020

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Board Game Spotlight where we take a brief look at games that have come across our table. Today we're taking a look at Set a watch from Rock Manor Games.

Set A Watch

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Players: 1-4 players | Play Time: 45-80 min | Age: 13+
Designers: Mike Gnade, Todd Walsh
Artists: Andreas Rocha, Robert P. Schneider

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Set A Watch is a cooperative game where players are trying to get through nine locations to stop evil. Once players make it through 9 rounds the players have won. It is very possible to lose the game before that. Players will visit a new location each round. They pick an adventurer to rest while the rest of the adventuring party takes watch and battle monsters through the night.
Players will manipulate creature lines, use the adventurers dice and special abilities in order to fight their way to victory.
This is a super fun board game. The game components for this one are really well done including the game box which unfolds and becomes part of the actual game board. The artwork for this one is dark but it fits the theme of the monsters coming into the light of the campfire.




Game or Developer Games - http://rockmanorgames.com
Board Game Geek - https://boardgamegeek.com/boardgame/228855/set-watch

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Kickstarter Alert!!! 

Set a Watch: Swords of the Coin is a 60-90 minute, cooperative adventure puzzle game for 1-4 players. Swords of the Coin is a stand-alone expansion featuring the same critically-acclaimed gameplay along with some new twists centered around collecting coin and buying items from the merchant.  The expansion is fully compatible with the original game; creatures, locations and characters can all be mixed and matched together with the original Set a Watch. ​​

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Storytelling and Role Playing Games

9/23/2020

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 Long before such things as books, radio, television, or movies, Storytelling was used for entertainment, communication, and education.
People from all walks of life would gather around the fire pit, or huddle in their shelters and dwellings sharing stories. Some of these were of their culture, some were from their
Our ancestors gathered around the open fire or hearth in the darkest depths of their dwellings and used stories to pass on their culture to the next generation. The stories would help explain abstract concepts like religion or the ways of nature, or the stories would tell the tribe or the village the latest news from faraway lands.
At its root, storytelling is about sharing experiences. We use storytelling every day. When we come home from work, we have plenty of anecdotes from the office to share with family members. When we talk with friends down at the local bar or over a restaurant dinner, we trade experiences in the form of stories.
Storytelling is an art form, though. Everyone can do it; few can do it well.
Today’s stories come in many different forms. Most stories are written down in books or presented in movies. It’s mostly a one-person experience. But over the last several years, the art of storytelling is experiencing a revival through role-playing games.

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Storytelling and Role-Playing Games

One of the elements I enjoy most about the Sixcess, Pathfinder, Call of Cthulhu, and other role playing games is the freedom it offers. Storytellers can take a set of rules and source material and then weave that into a fantastic game for players.
A good storyteller uses everything available at his or her disposal. In a tabletop or live-action role-playing game, props are key to a good game. There is mood music, handouts and other aspects of the sessions that make a story come to life with items the players can see and feel.
In a play-by-post creative roleplaying game like Escaping Reality, your written words have to paint a vivid picture able to interest players, draw them in and keep them coming back for more.
“Show, don’t tell” is more applicable to creative writing gaming than in any other situation.

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Some tips to be a good story teller

You need a strong sense of timing and rhythm, like a musician, to sense when changes occur. You need a quick mind to catch the little clues a player might leave. These have the potential to turn into a longer chronicle and more enjoyment. At the same time, you leave clues of your own for others to collect, like a trail of breadcrumbs.
One of the most difficult elements of creative rpgs is leaving these hints behind without beating the player or the reader over the head with them. You may desperately want to show readers to notice this or that, but you can only drop in subtle hints here and there to create an effective story. You have to learn how to set the right mood and keep everyone on track.
Realize that it’s okay if the story get off track. There’s nothing wrong with sacrificing your plot, your ideas or your plans if something better presents itself spontaneously. Just roll with it and see where the story goes.
Storytelling is an intricate dance of give and take. Once you learn a little about the steps and understand where to place your feet, you’ll be dancing your story in no time.
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Flip City from Tasty Minstrel Games

9/22/2020

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​Board Game Spotlight where we take a brief look at games that have come across our table. Today we're taking a look at Flip City from Tasty Minstrel Games.

Flip City

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Players: 1-4 players | Play Time: 30-50 min | Age: 8+
Designer Chih-Fan Chen
Artists Chih-Fan Chen and Adam P. Mclver

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Flip City is a deck builder with unique hand and deck shuffling mechanics built into gameplay. Players play cards from the top of their deck in a press your luck style. If you have 3 cry face icons in play then you must stop. Each card has coins or abilities on them that trigger when played. Using the coins players buy new cards or upgrade a card in their discard pile. Upgrading a card simply means flipping that card over to it’s other side. When you play cards that have 8 VP stars during a single playing phase that player wins immediately.



http://playtmg.com/
https://boardgamegeek.com/boardgame/168679/flip-city

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Firefly The Game from Gale Force Nine

9/17/2020

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Board Game Spotlight where we take a brief look at games that have come across our table. Today we're taking a look at Firefly The Board Game from Gale Force Nine.

Firefly The Game 

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1-4 players | Play Time: 120-140 minutes | Age: 13+
Designer: Aaron Dill, John Kovaleski, Sean Sweigart

Artist: Charles Woods
Publisher Gale Force Nine

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In firefly the board game players pick a ship, pick a captain and set out into the big black verse. Players will get a crew, upgrade their ship, buy equipment in order to find jobs to get paid. The game is completed when a player completes the final goal on the story card picked at the beginning of the game. 

This is one of my favorite games in my collection. I will often lose myself just flying around the galaxy instead of accomplishing the story goals. The game does take up a LOT of space on the table. Our little table at home can’t fit more than the base game. This is one that could definitely use a “Tiny Epic Makeover”. At least for the map.
The game components are very solid and gameplay is smooth as drifting through space. 


The game has several expansions available that add the greatness of this game. 


Game or Developer Games - https://firefly.gf9games.com/
Board Game Geek - https://boardgamegeek.com/boardgame/138161/firefly-game

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Facility 07 - Never Engine Games - Kickstarter Day!

9/15/2020

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Facility 07 from Never Engine Games

It is September 15th, the official launch of the Kickstarter for Facility 07 is drawing near. 11:00AM CST to be exact. This game is a super fun spy vs spy game. Players will somewhat work together to explore a facility, use room abilities, fight clone guards, gather data while looking for the computer mainframe. Once the mainframe is hacked the facility self destruct sequence is activated. The game shifts to a battle royal where players will fight each other and maneuver their way out of the facility. 
The player who gets out of the facility with the most data is the winner. 
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2-6 Players |  Play Time: 45-180 min | Age: 14+
Designers are: Trevor Scott and Alyssa Scott

Publisher: Never Engine Games

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Facility 07 is a semi cooperative facility exploration game that turns spy vs spy once the mainframe is discovered and hacked. Players are competing to gather the most data, hack the mainframe, and get out before the facility self destructs and goes boom. Game Over!
Facility 07 has a card driven facility layout that makes the game very unique every time it’s played. The ops cards that players use throughout the game to further their agenda or thwart the other players' agendas offer a fun little twist to the game. This one will be fun for gamers who enjoy a light go after your opponent game. 



website - https://www.neverenginegames.com/facility07
Board Game Geek - https://boardgamegeek.com/boardgame/295128/facility-07


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​https://www.kickstarter.com/projects/neverenginegames/facility-07

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    Shad0fx

    Joe DeMarco (Shad0fx) is a father, writer, game designer, and podcaster. 

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