Mint Works and Mint Delivery
The Mint Collection from Five24 Labs is a series of minty fresh games with a whole lot of fun in a small container. Each game contained in these small tin cases is a really fun experience. Mint Works is a quick worker placement game. Mint Delivery is a fun pick up and deliver game. Each game is about the size of an Altoids can. These little tin boxes contain a lot of fun and don’t really take up a lot of extra space.
Each player begins the game with the same amount of mint tokens. During a player's turn they choose a location on the available locations. After placing the required number of mint tokens the location ability is activated.
These locations will either give you access to more mints, allow you to pick up plans, or complete buildings. Completing buildings are the typical way to score points towards victory.
Each plan or building is personal to the player who acquired them. Usually only affecting that player. The plans show what victory points the building is worth. Each building may have an upkeep ability that is triggered during the upkeep phase of the round.
At the end of a round when all players have played and have passed their turn a new round begins. At the start of a round if a player has achieved 7 or more stars they are declared the winner of Mint Delivery. If multiple players have reached the 7-star victory the person with the most stars is declared the winner.
If no victory has been reached the players refill the plan supply cards. If this deck is empty the game ends and the person with the most victory stars wins.
Each building may have an upkeep ability tied to it. Those trigger after the supply deck is replenished. There are two deed locations that trigger rewards for the owner if mint tokens are placed on there.
The game does feature a solo mode where the players have a solitaire ai to face. Each of these brings their own challenges to the game.
The game is a minty fresh take on the worker placement genre. It is super simple to play and pick up. It takes up such a small space on the table that it is easy to pull it out and set up quickly. It is definitely a solid travel game. Though the airport metal detectors might get a bit angry at the metal.
While this game is fantastic to play it does have a few drawbacks. The first being the small packaging. While this is a great selling point of the game, there is so much to this game that sometimes getting the cards out of the little tin can be difficult. I do not have very dexterous hands and they are very large as well which I understand is a factor. AI can be difficult to follow along with the flow of how they work. It has taken me a few plays to get their patterns down right. The only other critique of the game going back to the small size of the container is there isn’t much room for expansion of more buildings. While the advanced locations do provide great randomness to the game they can be a bit repetitive.
Players begin with a couple of orders and a full truck. On their turns they’ll move across the roads connecting locations on the map cards. Once they reach a city or factory location they can activate abilities on that location depending on where they are.
On city locations a player can drop off mints to fulfill orders. They can pick up new orders. On factory locations players can pick up mints or exchange mints for the desired type.
Players continue until two towns have no more orders or all 4 towns are out of order cards. The players proceed to scoring phase. Each completed order is worth a star value. The player with the most stars wins.
There is also a solitaire game which can be a fun way to play.
Review coming soon!
Joe DeMarco, single father, aspiring writer and game designer, software tester. I am a writer on Elfwood a seafaring campaign setting from Harsh realities. I enjoy all aspects of writing and storytelling.